# Description of Changes
When I added Prettier formatting in #6052, my aim was to use just the
default settings in Prettier. Turns out, Prettier looks _really hard_
for any config files if it's not explicitly given one, which means that
if a developer has some sort of Prettier config file lying around on
their system, Prettier might find it and use it. Also, Prettier changes
its defaults based on stuff in `.editorconfig` without any good way of
disabling that behaviour explicitly in its config file.
To solve both of these issues, I've introduced a `.prettierrc` file
which sets Prettier's defaults explicitly, and then reformatted all our
code _again_ in Prettier's actual default settings. This should achieve
the aim of #6052 and remove the possibility for it breaking on different
dev computers.
# Description of Changes
Changes the strategy for autoformatting to reject PRs if they are not
formatted correctly instead of allowing them to merge and then spawning
a new PR to fix the formatting. The old strategy just caused more work
for us because we'd have to manually approve the followup PR and get it
merged, which required 2 reviewers so in practice it rarely got done and
just meant everyone's PRs ended up containing reformatting for unrelated
files, which makes code review unnecessarily difficult. If the PR's code
is not formatted correctly after this PR, a comment will be added
automatically to tell the author how to run the formatter script to fix
their code so it can go in.
This also enables autoformatting for the frontend code, using Prettier.
I've enabled it for pretty much everything in the frontend folder, other
than 3rd party files and files it doesn't make sense for. I also
excluded Markdown because it sounds likely to be more annoying to have
to autoformat the Markdown in the frontend folder but nowhere else. Open
to changing this though if people disagree.
> [!note]
>
> Advice to reviewers: The first commit contains all of the actual logic
I've introduced (CI changes, Prettier config, etc.)
> The second commit is just the reformatting of the entire frontend
folder.
> The first commit needs proper review, the second one just give it a
spot-check that it's doing what you'd expect.
# Description of Changes
Previously, `VITE_*` environment variables were scattered across the
codebase with hardcoded fallback values inline (e.g.
`import.meta.env.VITE_STRIPE_KEY || 'pk_live_...'`). This made it
unclear which variables
were required, what they were for, and caused real keys to be silently
used in builds where they hadn't been explicitly configured.
## What's changed
I've added `frontend/.env.example` and `frontend/.env.desktop.example`,
which declare every `VITE_*` variable the app uses, with comments
explaining each one and sensible defaults where applicable. These
are the source of truth for what's required.
I've added a setup script which runs before `npm run dev`, `build`,
`tauri-dev`, and all `tauri-build*` commands. It:
- Creates your local `.env` / `.env.desktop` from the example files on
first run, so you don't need to do anything manually
- Errors if you're missing keys that the example defines (e.g. after
pulling changes that added a new variable). These can either be
manually-set env vars, or in your `.env` file (env vars take precedence
over `.env` file vars when running)
- Warns if you have `VITE_*` variables set in your environment that
aren't listed in any example file
I've removed all `|| 'hardcoded-value'` defaults from source files
because they are not necessary in this system, as all variables must be
explicitly set (they can be set to `VITE_ENV_VAR=`, just as long as the
variable actually exists). I think this system will make it really
obvious exactly what you need to set and what's actually running in the
code.
I've added a test that checks that every `import.meta.env.VITE_*`
reference found in source is present in at least one example file, so
new variables can't be added without being documented.
## For contributors
New contributors shouldn't need to do anything - `npm run dev` will
create your `.env` automatically.
If you already have a `.env` file in the `frontend/` folder, you may
well need to update it to make the system happy. Here's an example
output from running `npm run dev` with an old `.env` file:
```
$ npm run dev
> [email protected] dev
> npm run prep && vite
> [email protected] prep
> tsx scripts/setup-env.ts && npm run generate-icons
setup-env: see frontend/README.md#environment-variables for documentation
setup-env: .env is missing keys from config/.env.example:
VITE_GOOGLE_DRIVE_CLIENT_ID
VITE_GOOGLE_DRIVE_API_KEY
VITE_GOOGLE_DRIVE_APP_ID
VITE_PUBLIC_POSTHOG_KEY
VITE_PUBLIC_POSTHOG_HOST
Add them manually or delete your local file to re-copy from the example.
setup-env: the following VITE_ vars are set but not listed in any example file:
VITE_DEV_BYPASS_AUTH
Add them to config/.env.example or config/.env.desktop.example if they are required.
```
If you add a new `VITE_*` variable to the codebase, add it to the
appropriate `frontend/config/.env.example` file or the test will fail.
Added post hog project - always enabled
Added scarf pixel - Always enabled
Reworked Url navigation
Forward and back now works without reloading page
---------
Co-authored-by: Connor Yoh <[email protected]>
# Description of Changes
This PR refactors the frontend icon system to remove reliance on
@mui/icons-material and the Google Material Symbols webfont.
🔄 Changes
Introduced a new LocalIcon component powered by Iconify.
Added scripts/generate-icons.js to:
Scan the codebase for used icons.
Extract only required Material Symbols from
@iconify-json/material-symbols.
Generate a minimized JSON bundle and TypeScript types.
Updated .gitignore to exclude generated icon files.
Replaced all <span className="material-symbols-rounded"> and MUI icon
imports with <LocalIcon> usage.
Removed material-symbols CSS import and related font dependency.
Updated tsconfig.json to support JSON imports.
Added prebuild/predev hooks to auto-generate the icons.
✅ Benefits
No more 5MB+ Google webfont download → reduces initial page load size.
Smaller install footprint → no giant @mui/icons-material dependency.
Only ships the icons we actually use, cutting bundle size further.
Type-safe icons via auto-generated MaterialSymbolIcon union type.
Note most MUI not included in this update since they are low priority
due to small SVG sizing (don't grab whole bundle)
---
## Checklist
### General
- [ ] I have read the [Contribution
Guidelines](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/CONTRIBUTING.md)
- [ ] I have read the [Stirling-PDF Developer
Guide](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/devGuide/DeveloperGuide.md)
(if applicable)
- [ ] I have read the [How to add new languages to
Stirling-PDF](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/devGuide/HowToAddNewLanguage.md)
(if applicable)
- [ ] I have performed a self-review of my own code
- [ ] My changes generate no new warnings
### Documentation
- [ ] I have updated relevant docs on [Stirling-PDF's doc
repo](https://github.com/Stirling-Tools/Stirling-Tools.github.io/blob/main/docs/)
(if functionality has heavily changed)
- [ ] I have read the section [Add New Translation
Tags](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/devGuide/HowToAddNewLanguage.md#add-new-translation-tags)
(for new translation tags only)
### UI Changes (if applicable)
- [ ] Screenshots or videos demonstrating the UI changes are attached
(e.g., as comments or direct attachments in the PR)
### Testing (if applicable)
- [ ] I have tested my changes locally. Refer to the [Testing
Guide](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/devGuide/DeveloperGuide.md#6-testing)
for more details.
---------
Co-authored-by: a <a>